No Final Fantasy XIV combat chocob while queuing
08/03/2015 23:31
I find Cheap FFXIV Gil to be highly annoying that you can't fight with your chocobo out while you're in a queue... I get that obviously you can't take him with you into the dungeon or whatever but this seems pretty unecessary! Could it not be implemented where selecting to start the instance will simply auto-dismiss your companion? Or even just make it so you have to dismiss them before it will let you enter - much like you have to change back to the class you queued as if you are currently a different one.
I guess there might be some kind of technical limitation at play here since your companion joins as a party member yet he cannon queue with you like other party members would. That is the only reason I could see them making it like this but still I feel like it *could* be fixed! It would be especially nice if you're queueing as DPS you could grind fates AND level your chocobo while waiting the 10-20 minutes for the queue...
You wouldn't need to do a *complete* overhaul of the system to make it work. It would just need to be changed so that it handles chocobos differently than it does players within a party. In programming each object, be it a player or FFXIV NPC or box or whatever, is usually a part of one or more 'classes'. Right now it seems that chocobos do not have a unique class in terms of their treatment by the duty finder system. If you add a unique class for them to belong to that is ignored by the duty finder system in terms of matching that would fix one problem. Then just add a line or two of code that checks if any party members belong to the chocobo class and if so dismiss them from UFFXIV the parties of any participants before beginning the instance...
Of course in a game like this you get tons of interaction across processes and such there could be other intervening factors preventing a simple fix like this.